Houdini sidefx running really slow12/16/2023 ![]() ![]() I hadn’t finished when I hit that post button.Īnd on the whole performance thing – for the love of sweet plastic baby Jesus, give it a rest. I could happily live without it being made too, but the fact that it’s been made doesn’t somehow suddenly make a good movie terrible. So if you had a random Joe Schmoe actor play what was, let’s face it, essentially a bit part (Darth Vader without his mask) for a few minutes of screen time twenty years ago, and now you’re making the REST of the story you have a completely different actor playing the *same* role for several hours of screen time, doesn’t it make sense to switch the two actors around in the earlier released film if you have the technological means? I just don’t see the issue. The actors, however attached you are to them, are not necessarily an integral part of that story. The series is a _story_, which Lucas is trying very hard to make into a cohesive whole. I don’t really have a problem with the changes made to the original movies – the objections are all just more idiotic fanboy stuff. He could easily blow it, though, of course. I’m certainly looking forward to III so long as he follows up on the _good_ parts of II it’ll be great. It’s a lot less draggy than Episode I and feels a lot more grown-up there’s a very well written political storyline in there if you follow it. Matpie – Episode II was actually a pretty good movie, although the 40-year old idiot film critics who saw the first trilogy when they were kids and are hung up on Yoda being a sock puppet refuse to recognise it. This is not to put down Apple G5 systems or the work that was actually done by IBM, not Apple on the G5 processor but instead to hopefully have better titled articles that are “proof read” by OSNews prior to posting.įollowing jack perry – plus the only original trilogy movie Lucas actually directed was the first one (call it Star Wars or A New Hope, I don’t care) and that’s pretty much universally recognised as being a very good movie. Doing a simple Google search for ILM turns up some interesting reading such as (, , etc). Yes they also have some Mac systems in the art department but there are significantly more Intel and AMD systems over all. ![]() Unlike what some are believing here ILM uses both Intel and AMD x86 architecture through out their facilities (workstations, servers and render farms). Instead the article is about a separate company Lowry Digital Images and their use of Apple G5 machines for film restoration on the original Star Wars Trilogy (stories #4,5,6). For the ice specular material, I used the roughness and displacement of ice from Megascans and added a bit of green in the transmittance to give it more color.I found the title a little misleading considering some would think the article relates to ILM Post-Production studios or it’s sister company Lucas Arts that works on games. For the base skin, I used a snow texture and added subsurface scattering in the Redshift material. To create a more mist-like smoke, I created a more buoyant smoke simulation and added a custom velocity field with a curl noise.įor the shading of this sentinel, I again utilized Quixel Megascans. I deleted some parts of the shattered geometry to give it a more broken and incomplete look and point-deformed the result to the original animation (point-deform SOP is such a quick life-saver in so many situations). I then used the RBD Material Fracture node’s glass preset to create a glass shatter pattern. To create this geometry, I first timeshifted the Mixamo animation to the first frame. Instead of just a material blend occurring on the base geometry, I deleted the skin to reveal a fragmented ice sculpture. The third ice iteration of the sentinels has a few more added elements. In the transform SOP, I used the point expression to in the rotation, uniform scale, and Z-scale as shown: In the Bend SOP, I used this point expression to call the bending attribute: These two nodes will now be included in the For-loop, as shown by a purple wire. To access the attributes created in the attribute remap, we will add a spare parameter on these two SOPs through the settings dropdown menu and drag the attribute wrangle into this slot. I remapped this example to these = can now add a bend and transformation SOP before feeding it into the Copy to Points SOP. ![]() ![]() If you want to highlight this effect in slow motion, you may want to implement a bending attribute as well. In the For-loop, we will create an attribute wrangle that will remap the Cd values into our scale and rotation value. The next step is to create a For-loop that will copy these scales to the grid. ![]()
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